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About

Hey — I'm Alejandro.

Born and raised in San Juan, Puerto Rico 🇵🇷. I'm a multidisciplinary designer with professional experience acrossvisual effects, UX, and motion design — which is a formal way of saying I've spent years making pixels move, feel, and make sense.

Designer first. But underneath that, I'm someone who wonders about things, pokes at them, and can't leave an idea alone until I've built some version of it. That's how this site got aliving pixel garden, and it's how most of my best work starts.

// things I'm into — click around

I don't just play games — I ship them.

Gaming is where design clicked for me: feedback loops, juice, reward pacing, the way a good interaction teaches itself. I've released a couple of games on Roblox, and building for real players — impatient ones, chaotic ones — taught me more about UX than any tutorial ever did. If something's confusing, a ten-year-old will tell you in the chat within four seconds.

▶ Play GRINS GAMES on Roblox ↗

← it's squishy. go on.

Now in development

unnamed_goo_game

My current after-hours project: a puzzle game about goo — squishy physics, sticky logic, and levels that make you feel clever instead of tested. I'm designing it, building it, and documenting the whole messy process in public.

Follow the devlog on Instagram to watch it evolve from prototype gifs to a real game (working title very much included).

Follow @unnamed_goo_game ↗

Also in development

GNOMICIDE

My other after-hours project, and the tonal opposite of the goo game: a dark horror puzzle game where your job is to clean up a garden overrun with gnomes. It's unsettling, a little funny, and gets worse the longer you look at it — exactly how I want it.

Follow the devlog on Instagram for prototype clips and progress.

Follow @gnomicide_game ↗

← don't. or do.

That's the short version. The longer one is better over a call — or in the garden, if you're more of a plant-a-seed-first type.

Say hola →